AI Insights · Timothy · January 2023
Top 5 Match 3 Games in Netherlands for Q4 2022: Unified Platform Performance
Discover the performance of the top 5 Match 3 games in the Netherlands during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Match 3 games in the Netherlands showed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. experienced a steady increase in weekly revenue, peaking at approximately $2.6K in the final week of December. Weekly downloads showed fluctuations, reaching a high of around 3.3K in late October, while weekly active users saw a gradual decline from 40.9K to about 32.9K throughout the quarter.
Shoot Bubble - Bubble Shooter by FLYYES TECHNOLOGY PTE. LTD. had a significant spike in weekly downloads, peaking at 4.2K in mid-October. However, weekly revenue remained relatively low, with a high of $312 in early October. Active users fluctuated, starting at 5.2K and ending the quarter at approximately 4.3K.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd. saw notable revenue peaks, reaching about $15.3K in late October and $13.7K in the final week of December. Weekly downloads showed a downward trend initially but picked up towards the end of December, reaching around 3.2K. The game maintained a relatively stable number of active users, fluctuating between 12.5K and 19.7K.
Bubble Rainbow - Shoot & Pop by Blackout Lab SL had a steady flow of weekly downloads, with significant increases in December, peaking at around 2.8K. Revenue remained low, with minor fluctuations, peaking at $53 in early October. Active users saw a consistent rise, ending the quarter at approximately 16.1K.
Lastly, Bubble Pop! Puzzle Game Legend from BitMango, Inc. had modest revenue growth, reaching a peak of $85 in the final week of December. Weekly downloads showed a significant spike in late October, peaking at 3.8K, and active users increased from 1.9K to around 4.9K by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.